The concept of the loot box has become an integral part of the video game world. This makes it all the more surprising that the term—at least so far—is not defined in German law, even though there has been a debate for years regarding the regulation or classification of loot boxes under gambling law. Generally, a “loot box” is understood to be a virtual “box” in a video game whose contents are not predetermined and are determined at random. Players can obtain, for example, in-game advantages or cosmetic modifications (skins) from these boxes. Typically, players who wish to obtain a loot box must purchase it. This is often done through so-called in-game purchases using in-game currency—that is, the virtual currency used in the respective game (e.g., gold coins). Players can either earn the in-game currency required to purchase them, purchase it with real money, or do both. “Earning” loot boxes is also possible in many games, at least to a limited extent. There are thus many different ways—sometimes even within the same game—for players to obtain them. But do such loot boxes qualify as gambling subject to licensing requirements, and if so, are there ways to change this classification?
When Does an Activity Qualify as Gambling?
In Germany, the administrative law definition of gambling is based on the State Treaty on Gambling (GlüStV). According to Section 3(1) of the GlüStV, gambling occurs when a fee is charged in connection with a game to obtain a chance of winning, and the decision regarding the win depends entirely or predominantly on chance. The concept of a “chance of winning”—and, by extension, the concept of a “win”—appears problematic in the context of classifying loot boxes under gambling law. On the one hand, it is argued that a “win” constitutes “a not entirely insignificant financial asset.” On the other hand, it is argued that the aforementioned definition fails to do justice to the spirit and purpose of the GlüStV—namely, the goal of gambling regulation to prevent addiction—and that, for this reason, winning outcomes beyond traditional financial benefits should also satisfy the definition of a “win.” Furthermore, the requirement of payment may pose a problem in the context of classifying loot boxes under gambling law. However, if loot boxes are purchased using in-game currency, which in turn must be acquired with real money, it can reasonably be assumed that the requirement of payment is met in the sense required here. Should loot boxes therefore generally be classified as gambling?
When do Loot Boxes Qualify as Gambling?
Given this context, one might get the impression that loot boxes must always be classified as games of chance. However, this conclusion would be questionable, to say the least. For example, the required element of payment would likely be absent in cases where in-game currency can only be acquired by actually playing the game and not through purchases with real money. In any case, if there is no market—or secondary market—for the virtual items acquired in loot boxes, or if these items are not even tradable within the game, there is no “winnings” that constitute a non-trivial asset. Whether this is sufficient to rule out the classification of loot boxes as gambling under gambling law, however, appears questionable. This is particularly so because the Joint Gaming Authority of the German States (GGL), which is responsible in Germany for supervising internet-based gambling offerings, had already advocated for stricter regulation of loot boxes and similar phenomena as early as March 1, 2024. In November 2025, the Bundesrat, in a motion for a resolution, also called on the federal government to impose stricter regulations on loot boxes and similar game mechanics. In this regard, it can be concluded that the classification of loot boxes under gambling law always requires a case-by-case analysis. A business model incorporating loot boxes should therefore always be reviewed for feasibility by a law firm with expertise in gambling law.
Attorney Dr. Lutz Auffenberg, LL.M. (London)
I. https://fin-law.de
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